My history with the Call of Duty series is an interesting one: I’m one of the few people who actually plays the series for its story as well as the frenetic multiplayer mayhem. I do enjoy a good if cliched tale from time to time and the Call of Duty series provides that as well as over the top thrills about one in every three titles or so. Although the series trend of pushing into the future is coming to at least a temporary halt with Sledgehammer Games’ turning back of the clock to World War II, I for one enjoyed the campaigns of both Advanced Warfare and Infinite Warfare immensely as well as the multiplayer of Black Ops III.
While the series has been largely hit or miss in terms of quality since 2011’s Modern Warfare 3- a game I immensely enjoyed yet recognized its handy amount of faults, it’s still a series I enjoy even if it has largely done the majority of things all shooters nowadays do. Black Ops II had a thrilling story and admittedly good multiplayer. Ghosts was a mess through and through and likely the lowest we’ve seen the series come thus far. Advanced Warfare was a brave and bold and satisfying push into the future. Black Ops III was a mess in terms of story but brought the fun factor back. And here we are, set to talk about Infinite Warfare- a game that received near standing ovations when the initial trailer was shown, only to be dissed and booed unceremoniously once it was revealed to be the next Call of Duty.
The fanbase constantly ceases to amaze or to let down whenever news is shown about upcoming games- often deriding the game all the way until release and then purchasing the title anyway. Despite my confusion over the antics of a fanbase largely comprised of prepubescent teens and then of shooter fans everywhere of every age, I can understand the mixed feeling over the most recent Call of Duty release. Infinite Warfare is the furthest from the series initial start that we’ve come and that we’re likely to see anytime soon but that’s not a bad thing at all. In fact, I’d say that the game is best when it tries the least to be like any Call of Duty title we’ve yet experienced. The single player campaign is challenging and fantastic in its authorial intent- at its best when showcasing the horrors even of a future war, at its most sluggish when attempting to needlessly tie in old concepts or series staple gimmicks. The free-form-ish exploration and level design is in the vein of Black Ops III and some of the broadest and most open we’ve yet to see.
I cannot express my satisfaction for the single player campaign any more than I already have but the downsides to the game come in the other modes. While I will say that it is a fair assessment of Infinite Warfare to call it perhaps one of the most complete Call of Duty titles to date- offering Zombies, classic multiplayer, and a unique story mode, that does not say anything about the quality of each game mode. The multiplayer is largely what you would expect from the series with the added aspects largely present to some degree in this particular universe and story. It frustratingly places an emphasis on speed and mobility while restraining your movement and mobility at the same time, settling somewhere between Ghosts/Advanced Warfare and Black Ops III on the spectrum of such abilities. Infinity Ward obviously took notes from previous games in the aftermath of Ghosts and yet they still failed to hit the mark and honestly for one reason or another this has been the least satisfying multiplayer component outside of Ghosts to date.
On the subject of Zombies it’s much of the same story but things work a tad bit better than in the rest of the online component. The age old formula remains largely unchanged and the graphics and gimmicks are all well and good however the gameplay just falls a little flat at times and I never felt quite as into it as I have in the first two Black Ops titles. Over the past few titles (essentially since Advanced Warfare) I’ve found myself increasingly dissatisfied with the Zombies offering for one reason or another and I think I’ve finally pinned down as to why that is: I simply don’t enjoy future zombies or overused ideas anymore than I particularly enjoyed facing the Flood or The Library in Halo.
If I had to justify my commentary with a score of some sort and apply that to the game then I may sound harsher than the actual numerical value I’m likely to assign the title. In my mind even despite its flaws, Infinite Warfare should be no less than an eighty percent or 8/10 and no more than a ninety percent or 9/10. Anywhere in between there could be arguably applicable depending largely on what aspects you’re likely to focus on. The campaign, while replayable for sure is still possible to complete on higher difficulties at one hundred percent and then never be returned to. It’s more rewarding and more challenging than in the past which in turn makes it much more worthwhile and engaging however in its messages and character building. As for the rest of the package, there are some solid foundations and ideas but it’s been done much better before in the series and as such isn’t the most compelling example of Call of Duty heritage.