Wildlife Reserves and Hyperion Hijinks

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Well, it’s been a little while since my previous Borderlands 2 romp and subsequent blog- Face Pizza and Flaming Midgets, but I’m here to tell you that drought ends today. I am still painstakingly making my way through Borderlands 2 and will also be replaying Mass Effect 2 more in-depth once I’ve devoted enough time and attention to Gearbox’s epic masterpiece. As usual if you’re walking into this blog series blind it’s gonna cost you probably vision or hearing or something equally painful between my mindless reference making and spoilerific attitude. So really, you’re bringing this upon yourself at this point because you’ve been forewarned twice now.

Like I’ve mentioned previously for those of you who remembered to read the first blog post, while I’m predominately playing through Borderlands 2 to completion, this particular series will actually be focusing on my musings about the series as a whole. So don’t expect a necessary play by play of the game as opposed to some lighthearted commentary on the franchise itself.

It’s intriguing to me to note that the main antagonists of the series have always largely been parts of or heads of corporations. This seems to be one of the most realistic narrative elements of the series just due in part to the fact that a lot of times corporations really are the bad guy after all. I mean, first we have the Atlas corporation in Borderlands and just the overall attitude that these corporations have such a huge stake in the world of Borderlands even if they are sometimes a joke (see Dahl). Of course by the time Tales from the Borderlands and Borderlands 2 has rolled around there’s Hyperion to deal with in all their Handsome Jack glory.

We’ve seen everything from a zombie outbreak on a distant island to the pretty much nuking of the moon Elpis thanks to various corporate bad guys in our time and it really says something ironic about both companies and sometimes environmental regulations. I know, who would’ve guessed there’s anything remotely realistic to be found in the Borderlands series right? I mean, I’d imagine the desolation of the vast majority of Pandora’s already desolate landscape and the forced terraforming and destruction of an entire moon’s surface don’t really do much for company morale or support after all. To be fair, space pirates are more at fault than Hyperion for once in the instance of the latter but I digress.

Categorically, each game has had its fair share of big bads and yet there’s always been a company or band of mercenaries involved somewhere across the narrative in a substantial way and that’s pretty telling of what Borderlands 3 or Tales 2 may have to offer as well. Although I’ve envisioned Borderlands going beyond a mere trilogy I could just as easily see Borderlands 3 as a finale to the saga put in place by both Borderlands and Borderlands 2, as well as even including the decisions made within the confines of The Pre-Sequel and Tales from the Borderlands. So far the narrative fits together perfectly albeit in a sometimes confusing way. So why should we make any drastic changes to a narrative formula that works already and not have another big bad stir due to the actions of one company or another?

Vault hunters and vault hunting always have and always will play some part in the narrative, even if it’s a doozy and red herring the size of a gigantic tentacle monster- seriously, that’s already been done. Things won’t and don’t always work out quite how you expect and yet for all of that there’s a big bad corporation as the front man and then of course the popular shadow bad guy a la any Final Fantasy game right behind them pulling the strings or itching to show up in your penultimate encounter. I’m not here to say we should be sticking it to the man or that all corporations are evil and worth disbanding (unless you live on Pandora that is), but it’s definitely interesting to look at how even such an absurd adventure as Borderlands can sometimes find ironic details in the real world as well.

Mainly I’m just entertained by the prospect that this evolving and living, breathing world has so much more to offer as we’ve been shown time and time again. I’m also intrigued by the fact that we are still discovering secrets within it and that the art style alone has guaranteed that it never grows old or wretched in any way. I can still go back and play the first Borderlands game and in fact I often do. You can see graphical improvements even in this cel shaded art style and yet it’s still easy to pick up and enjoy regardless of that simple fact. Much like a corporation constantly improves its business model and sales (in theory), Borderlands as a series and franchise can and will continue to evolve in every way and that’s a truly beautiful thing to ponder in between braining psychos with Krieg’s buzz-saw axe.

As always, feel free to send your comments and concerns my way in equal numbers as I will always read and reply to worthy comments and questions.

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