Games I Didn’t Review in 2016: Obduction

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Silly old me thought for the longest time that the title of the semi-spiritual successor to Myst/Riven/All-That-Good-Stuff point and click adventure was a mere typo or perhaps creative indifference to the spelling of abduction. As it stands, I think it rather ironically would encapsulate the narrative in either its present spelling or that alternative. Obduction instead refers in no small part to something along the lines of opposite subduction, or rather oceanic lithosphere forcing itself over continental counterparts.

All that scientific banter aside, Obduction really is a fitting title for this game and since I’m seeking to avoid spoiling the majority of the narrative, I’ll say little more than that. At first glance it seems like just another adventure seeking to cash in on this newfangled idea of nuevo-retro. What I mean by this is that it takes an old gaming concept and places it into a new gaming era and melds the best of both worlds, or in this case multiple realms. The narrative and lore behind Obduction is certainly one of its strongest points and like the Myst saga, I really enjoyed how it was fleshed out and how things are rarely as they initially seem.

Even with Cyan Worlds having developed the game with the thought in mind for it to be a spiritual successor to Myst/Riven, the only ways in which it is truly similar stem from the gameplay and some of the ideas of travel and various worlds and time displacements and similarly intriguing alien technology. If you know anything about the Myst series- whether it be lore or gameplay or overall narrative, then you may find this particular title engaging as well. The most interesting of all the narrative elements and potential in Obduction is definitely the meshing of several worlds and several time periods. For example, there is an advanced alien subculture lying dormant right alongside a displaced wild western town straight out of the late eighteen hundreds.

Perhaps another of the unintended and yet awesomely interesting elements of the game is the ambiguity surrounding narrative and character choice. Certainly, some things will undoubtedly seem and in fact be very linear throughout the adventure. However there are also particular points littered throughout the story where your character’s journey or the concurrent adventures of the few other beings you encounter may come to an abrupt and even brutally twisted end. I won’t say much more for fear of ruining some of the finer endgame moments, but suffice it to say few things are as they seem.

Obduction, if it aspires to be anything else or anything other, is certainly a game revolving around unintended consequences and brilliance of simple design. I think that is probably one of its other admirable traits, and it is definitely something we don’t see as much nowadays or perhaps ever. I thoroughly enjoyed the adventure itself for the feelings it elicited, the narrative tropes it trod, and the lore it hid slightly beneath the surface. It is always invigorating to experience something along the lines of a thrill ride in such a seemingly archaic and simple adventure game revolving around core mechanics such as light puzzle solving and information gathering. Yes, it can inevitably have its boring or even low points, but if you stick by it then the payoff is totally worth it.

For what it’s worth, I have only good things to say about this particular title as a whole and I would probably give it somewhere between an 8.0 and 8.5 out of ten. That’s high praise coming from me and something I believe it is entirely deserving of as well. I implore you to give it a whirl if you’re into old school adventures, an interesting story, or simply want to branch out into a new genre of gaming.

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