Pokemon Go: Gen 2 Update

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Pokemon Go is flawed at best but it is an endearing project that, similar to Bungie’s Destiny, has evolved over time into something much greater and relatively smoother than it initially was when presented. Over the past week (and potentially still going on) Niantic has been slowly but surely releasing new pocket monsters into the wild. Although not all Generation 1 and 2 Pokemon are in the game as of yet- many monsters of the legendary variety have yet to ever show up and be confirmed, this is definitely good for publicity as well as for adding content to the alternate reality simulation.

I was never personally big on Pokemon Go, but I recently started watching the original Indigo League again for old time’s sake- more on that later, as I was considering blogging about it and my impressions as well. Needless to say, this led me to want to scratch my Pokemon itch- something that I haven’t felt in a good long time, and rather than shell out the forty bucks for the newest game(s) I deigned it an appropriate time for the hefty download to my iPhone instead.

It’s only been a couple of days and I’ve played sparingly here and there between work and other responsibilities, but I’m finding that it is easily one of the most accessible titles, if a bit frustrating thanks to several glitches and bugs here and there. The most annoying aspects come from random GPS and server failures as well as the fact that the app takes about six or seven tries to even get started. Besides three moments where my app crashed right when I captured rarer monsters, it’s been fun and games so far. I’m a solid level ten and already have some nice second generation additions with over five or six hundred combat proficiency and power.

My basic impressions are probably pretty close to any and everything else you’ve heard about the game and the update in the past, however I still think some things merit credit or explanation where credit or explanation are due. The most recent update has added some other elements besides simple boosts to the roster and the mechanics. Pokemon now more actively and realistically try to evade capture- often knocking even well-aimed pokeballs away if you’re not careful in your timing. Several new items have been added as well to further expand the lore and the universe of Pokemon Go. All in all, the update itself lays a solid layer upon the shaky foundation of the game and actually makes it a little more balanced and playable even for its flaws.

Sure, it’s annoying as ever that some of the rarer Pokemon, no matter their level, will break free of most any pokeball and virtually ignore your berries and charms- I’m talking to you Togepi and Totodile. But all in all it’s a rich experience and one that, despite being limited to only some three hundred of the total eight hundred plus Pokemon now available in the known universe, is fun and encompasses the feelings I imagine Ash, Brock, and Misty must’ve felt in the original series. I’m interested to see where the app goes from here and hope that it gets the continued support it and fans deserve as well. It’s a worthy goal to want to meld interactive gaming and health benefits, after all.

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