There’s something of a semi-fascination with certain numbers in specific cultures. It’s completely researched and documented as well- take morbid fascination in Chinese culture with the number four due to its closeness in pronunciation with the word for kill/death, as well as the more benign fascination with all things nine thanks to the belief that it brings good luck and good fortune. In the United States, people have a thing for sevens and thirteen for both good and bad luck’s sake. So what exactly is it with the number three, and what sort of mystical powers might it hold?
Books, films, and games so often find themselves caught in a series of trilogies. Even television shows often run for three seasons or series before deciding whether or not to continue the story- Supernatural was almost limited to only three seasons. But more importantly, I’m here to talk about games of course- specifically three titles that have each either peaked or regressed with their third entries depending on which authorities you ask. Two of these series have yet to produce a fourth game and the other has produced several over the years since its third title released, and yet is also currently on a bit of a hiatus while the developer publishes other works.
Many series seem to hit a high note at first that is never fully replicated over the subsequent titles. Still, many others manage that high or even the highest note in the first direct sequel and then can never accomplish such a feat again. And yet a few manage to perform such magic a third time, the first two attempts being good or bad notwithstanding. This blog seeks to discuss the allure, successes, and failures of Resistance 3, Dead Space 3, and Assassin’s Creed 3- three of my favorite titles and three that have been equally panned and praised. However, as a side-note where my first comment about magic striking once, twice, or three times is concerned, I’ve got a few other perfect candidates in mind as well.
Dead Space 1 is perhaps the most well-regarded in the franchise, even with the fact that the second and third games were handled great in their own different ways. However, there is no denying that with each new installment things have gone a tad bit downhill as well in general opinion. As each game became more focused on action and less horror-oriented, some part of the experience aged over time and wasn’t as well received. Dead Space has struck gold more than once, and yet the first title is undeniably the best, beating out even the second and third in small ways.
Another example not directly mentioned otherwise in this blog would be The Empire Strikes Back, if you don’t mind the abrupt shift in storytelling mediums. Perhaps even Aliens would fit in this category, if you’re more a James Cameron than George Lucas fan. The Empire Strikes Back is widely regarded as the best Star Wars film to date, especially where the original trilogy is concerned. Although it could never have been made without the magic that was A New Hope, it flashes lightyears ahead and encapsulates so much more than that first potentially stand-alone film would’ve and could’ve.
And my third and final example of such great things being part of three has to be The Witcher 3: Wild Hunt. The first Witcher title was a well-done game to be sure but it has had many more issues than the subsequent titles and is definitely the least impressive of the bunch. Sans the console port that never happened, we are left with Assassins of Kings and Wild Hunt- two phenomenal titles with epic, world spanning stories. As impressive as the direct sequel was, The Witcher 3 is the best game in the series by a longshot. It turns the world into a truly open and exploitable place, introduces yet more locales and lore, brings old and new characters alike together, and features more content than some entire series have.
So those three titles in and of themselves are some of the best of the best for cases to be made about the power of three- in some cases regarding the first, second, and final parts of trilogies or series. Now let’s talk about the main focus of my blog post here as well as three more heavily debated games (with regard to their quality or overall greatness). In the long years since their release- being 2011, 2012, and 2013 respectively, I’ve reviewed all three games and played them in-depth. I must say, I find myself in one of the rare parties that appreciated and thoroughly enjoyed each of the three titles as well. In previous reviews I’ve given both Dead Space 3 and Assassin’s Creed 3 a lofty 9.75/10 and I’ve also given Resistance 3 a commendable 8.5/10. There are probably just as many people who would rather torch these titles and give them somewhere in the 4-7 range as well.
I do not in any way think any title is perfect, even ones that I’ve awarded perfect scores (essentially only Wind Waker at this point) or ones that I’ve given nearly as high a mark. I recognize many of the missteps that these three titles have made and do not disagree that in many ways they are flawed, and yet they are still master-strokes for their respective series and a fluid evolution as such. Were there plenty of flaws in Assassin’s Creed 3? Was the story of Resistance 3 tragically bad just as it was tragically morbid? Was Dead Space 3 too heavily focused on action and transactions rather than the series roots and the success that predecessors found? Yes, yes, and yes. However, instead of raging against the machine and sticking it to the titles with a poor review score heavily influenced by one or two major missteps, I weighed the titles as a whole and decided how much I would allow any flaws to influence my final decisions. Did I still enjoy each of them overall? You bet I did.
Assassin’s Creed’s stories have always been hit or miss and Assassin’s Creed 2 will forever be the best in the series until proven otherwise. While it may seem like we can only hope to attain such highs in these three series as AC2, Resistance 2, and Dead Space 1 had to offer, the third entries are not losses nor do they suffer detrimentally from sins of their fathers. Dead Space 1 and 2 are about even with the exception of the first being the better horror title in the series as aforementioned and the second being the better action-horror title probably of the generation. The third offers the best complete package and well-oiled mechanics however, just as Resistance 3 does even if Fall of Man boasted the best story and Resistance 2 the best multiplayer. Assassin’s Creed 1 was jerky and weird when it began but when the sequel rolled around it was everything the series should strive to be. The third has been one of the most ambitious to date despite setbacks and flaws in the design at times and easily outranks scores of the subtitled adventures except for perhaps Brotherhood in overall scope and design.
I find that I am more readily available to discuss my likes and dislikes of titles across mediums with other people because I am never quick to condemn them (or other people) for their flaws and their opinions respectively. If you could support why you think Katamari Damacy is the best game of all time, then I’d accept that you thought that, my own thoughts notwithstanding. I enjoy reasoned and reasonable arguments and although people often associate debate and argument with negative connotations of such words, to me it is no more than mere discussion and the weighing of pros and cons in well-mannered and well-communicated discourse. For the exact same reasons, I enjoy games that others may criticize heavily to the point of near-ridiculousness, and I do not enjoy some games that have been lauded as the best ever. To each their own.