Prey for the Gods

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One of my most anticipated games of the near future is one that doesn’t even have a specific release date outside of 2017 or beyond. Prey for the Gods looks and feels like something along the lines of Shadow of the Colossus, but it also distinctively creates its own flavor outside of being an obvious homage. If you would like to view some of the amazing trailers and glean a few more details about the game, you can easily do so here. The project has already met its Kickstarter goal and has over 14,000 backers and $500,000 raised.

I think the thing that amazes me most is the fact that No Matter studio (the creators) consists of three guys living and breathing their dreams. It looks pretty impressive and definitely sounds ambitious as well. So the fact that a small team can put in such work not only shines a light on the hard work of independent developers but also on the continually disappearing line separating triple-A and independent titles and publishers/developers in recent years.

The game is being created in Unity 5 and showcases some of the amazing potential of the project. According to their Kickstarter and web pages it has been in development since 2014 and has been inspired in part by Shadow of the Colossus, Deus Ex, DayZ, and Bloodborne. This much is obvious in the concept of taking down and climbing upon hulking behemoths (SotC), inventory management and resource usage (Deus Ex/DayZ), and gigantic boss battles (Bloodborne). They’ve even speculated as to adding elements such as multiplayer and promise to add others such as dynamic snow terrain, weather, and day/night cycles.

The gameplay also promises to offer plenty of freedom in who you battle, when you choose to approach certain portions of the game, and how you go about it all. Looting will be an essential part of the game- from temples you discover to corpses of fallen heroes or containers with key elements inside. Perhaps one of the most intriguing aspects of the game is the simplistic narrative that reminds me a lot of SotC, as well as the freeform exploration of the open world and the survival aspects packed within that outside of the boss battles.

Some of the littler touches that sound incredibly promising include weapons that break a la Fallout or other RPGs, retrieving arrows that have been shot, and grappling directly onto most enemies (even flying creatures). The combined talent of the composers present within the game spans projects such as Gears of War 3, Rock Band 4, Gigantic, Zero Punctuation, Polygon, and The Escapist which is a healthy and diverse array. The combined studio talent itself spans work on projects such as Titan Quest, Dawn of War, and Rock Band among others.

Overall, this is just one of many new projects being developed by smaller studios that show incredible potential and will hopefully release in the future as well. It’s been my goal to cater to all genres and sub-genres of games and as such I dare not discriminate. I’m definitely looking forward to seeing how the project goes and having seen the release or almost release (as we near that fateful day) of projects such as Final Fantasy XV and The Last Guardian this month, anything is possible. Hopefully I’ve piqued your interest and I plan on writing more about lesser known yet incredibly promising projects down the road as well.

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millie schmidt writes... with cats

millie schmidt writes...

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