Today’s blog post is going to be about just a few of the games I’m getting pretty excited about seeing in the future. I’m not going to include some of the others (such as Mass Effect Andromeda which is pictured above), but that does not in any way diminish my feelings of excitement or anticipation for them. These five games are ones that I either am looking forward to as continuations of their respective series, because of the promises for new and refined ideas they offer, or simply because I’m intrigued to see how they pan out. So let’s go ahead and dive right in and see what is on our plate.
Sniper Elite 4 promises to take players to the beautiful land of Italy, circa 1940s WWII chaos and action (if I recall correctly, it’s roughly 1943 in fact). We’ve already been to many other locales such as Russia and Africa and the colorful palette of Italia truly interests me as well. The main reason I am excited for another shot at the Axis of Evil through the scope of a sniper rifle is because the core of the series has always been strong and even though in some ways Sniper Elite III was a step back from the redux/sequel V2, it also opened the world up and introduced a lot of new gameplay options and ideas.
This has been one of my most anticipated games for a long while, essentially since it was announced. I’ve enjoyed the series since its beginning and even more so in the past few years. I’m eager to see what this iteration can do with the power of current generation consoles behind it, as well as the improvements it can make upon the steady if semi-flawed formula presented by Sniper Elite III. One aspect I do hope can manage to be slightly more intriguing is the storyline and overall narrative, which took a hit in III as the pacing left a lot to be desired. So long as the core gameplay holds up and Rebellion offers a few new modes as well, I’ll gladly dish out the cash necessary to play. And seeing some of the fun elements from the Nazi Zombie Army Trilogy or even another addition in that saga wouldn’t be such a bad idea either…
The Legend of Zelda: Breath of the Wild’s art direction and overall design thus far has done more than enough to please me. I really do like the melded sort of art style that brings to mind both Twilight Princess/Skyward Sword and Wind Waker in many aspects of it all. It’s something new and yet also something altogether familiar and intriguing and that is definitely a good thing. When I first heard they were crafting the almost customary new tale for the next Nintendo console, I was hoping it would not be some egregious mistake or fall flat and thankfully I’ve yet to be disappointed. It seems like Breath of the Wild will combine many intriguing new elements as well as some of the same old ones we’ve seen and grown fond of over the years.
I hope it can author its own storyline and prove to be as interesting as past entries while also standing on its own legs in that universe. I’m much more curious than I care to admit about where exactly it will fall in the Zelda timeline, however I am also equally pleased if it is yet another entry that stands virtually alone in this respect. Some things will never change and so I know there will be some truly memorable boss fights, puzzles, and exploration for the duration of Link’s adventures. Here’s to a melding of new and old as well as hoping that I find some new tools at Link’s disposal with which to become completely enamored.
Interesting naming conventions aside, the upcoming Resident Evil 7 (or Biohazard depending upon your localization) release promises to be entertaining and eventful. I admire the developers for wanting to change things up enough after Resident Evil 6 which was by no means the strongest or the worst entry in the series, in order to keep things fresh and reinvigorate the series for yet another few titles. I’m curious about some of the design ideas they have made thus far but not terribly turned off by that same token. In many ways, this game looks to me similar to what Outlast II seeks to accomplish albeit with that still unmistakably Resident Evil vibe about it and taste all around it.
First person combat could amp things up a bit as well as the fact that there’s minimal to no HUD to be seen. I’m definitely one for ambiance and aesthetics and to me that could shake things up quite a bit whether or not you’re a fan of the look. The story seems thus far like it could be more in the vein of the less zombie-filled entries in the series and that also doesn’t necessarily have to be a bad thing. Resident Evil has never been so much about the zombies as it has been about what lengths humanity will go to and whether or not we at times can be the real monsters in terrible situations such as the outbreaks the protagonists have often experienced. Needless to say, the air of mystery surrounding most of the game’s development and details has only strengthened my interest in what could ultimately be make or break for the main series entries.
Sundered is more than likely the most intriguing and indie-developed game on this list of games. However, that does not in any ways diminish the expanse of what it seeks to accomplish nor does it do anything to diminish my hopes for the finished product. In many ways it reminds me of what Journey sought to show us and what it accomplished as both art and a game. Perhaps the most fascinating aspect of this particular project is after all the fact that it is an entirely hand-drawn experience, thereby quite literally melding video gaming and art in a way few have rendered it before.
I’ll leave the majority of the plot spoilers out of focus, at least as far as this particular post is concerned, however what I have heard thus far intrigues me on many levels. As with Journey’s experience, you are a wanderer of sorts and more than likely seeking to make your own special sojourn, albeit in most instances to escape the hellish surroundings that will otherwise engulf you. This project, like Resident Evil 7, interests me largely due to the fact it is in many ways mysterious and tight-lipped about what exactly it seeks to offer. I have a sneaking suspicion that it will want to show rather than tell what its deepest secrets and greatest mysteries are, and that pleases me greatly.
I’ve saved the best for last and if you’re surprised then you shouldn’t be. Routine is an entirely too intriguing project to be left off of any lists of upcoming games that are very interesting and that I am personally excited for. Besides the obvious allusions and callbacks to other survival horror adventures in both gaming and film, it is the core of what the game seeks to offer that captivates me the most. I immensely enjoyed what Alien: Isolation sought to offer, what the talented folks at Frictional Games has done throughout the Amnesia series and with Soma, and what Red Barrel offered us through the demented Outlast series thus far. Therefore, it should come as no surprise that I’d be totally stoked for what Routine seems to mysteriously beckon to us with.
We’ve seen more and more little by little with each new announcement and each new trailer or tidbit of information and it has done little to dampen the rising flames licking at my consciousness. I wonder what mysteries this desolate but not quite abandoned facility may yet have to offer us. What horrors of both the synthetic and organic kind we may encounter. And truly what the entire scope of the narrative and game may be. As with a few other games on this list, I’m intrigued not only because it is a new idea blossoming thanks to the culmination of several existing ones, but also due to the fact that it looks entirely too promising to fall that flat.Who knows, we may even get some Turing Test level of humanity checks thrown in as well.
I do hope you’ve enjoyed my thoughts and won’t hesitate to share your own. There are so many projects that I am eager to see as they release in the future, and so understandably it was hard to narrow that list down to only five that are both mainstream big-time games and more lowkey independently developed titles. Art is art and games are games and games are art, so it’ll be exciting regardless of their size or scope to see how each turns out. I’m excited for more than the singular reason that I optimistically hope they will all be well-received and entertaining. I revel in the thought that my morality and judgment may be challenged in 2017 and in the future and that these titles may offer more than just a nostalgic or campy experience.