A Rising Tide: Destiny and the Rise of Iron

[As Read on GIO.]

destiny_rise_of_iron_5

Destiny’s latest expansion released nearly a month ago and now I’ve finally had a good enough taste of what it offers in order to give some of my own thoughts. This is a review of sorts but more importantly it is a discussion. Destiny has been and will undoubtedly continue to be a good game. The first two expansions were welcome if smaller additions, The Taken King was a very welcome and game-changing and much larger addition, and Rise of Iron falls in a happy medium between those two.

Rise of Iron changes a few things up, adds a few others, but for the most part tweaks the core experience you’ve come to recognize and enjoy. The fundamentals are unchanged however they have been given a facelift in terms of menu layout and inventory for example. You now have the ability to explore a whole new section of the Cosmodrone labeled as the ominous Plaguelands. While for the most part it is a nuclear winter reskin of the original areas, it offers some interesting new places to explore and missions delving into a cult-like mechanized and bioengineered Fallen guild.

Another much anticipated new addition to the gameplay is Felwinter Peak, Destiny’s newest social space and the second on Earth proper. Like any good update, Rise of Iron has its fair share of secrets, only a few of which I’m sure have actually even been discovered yet. If you’re a fan of Game of Thrones’ House Stark, then you’ll enjoy Felwinter Peak’s plethora of scenic snowy vistas, wolves, and twisty trees a la a weirwood forest.

There is a main questline but also a pretty good number of side quests including exotic hunts and strike missions (as well as a game changing raid that I won’t spoil at all here with details). However the updates aren’t limited to the solo and fireteam aspect of things, as multiplayer has also been changed both in terms of being updated and in terms of adding accessibility and functionality. There is a new dedicated offline/online sort of private match building potential, several new game modes including (for comparison) a sort of Kill Confirmed (for CoD fans) crest stealing mode. Maps have been updated, added to, rotated about, and even new additions have been added.

This is only a small description of what the complete package has to offer but rest assured it is worth shelling out the extra money for if you are a Destiny fan. If you have yet to play the game but are interested, I encourage you to seek out Bungie’s complete edition as it includes every single expansion and is the same price as a normal retail game. Between The Taken King and Rise of Iron alone there is plenty of new content to explore as you seek to rid the galaxy of the Darkness and raise your light level to the new cap of 385. My one grievance of sorts is that they don’t seem to want to increase the actual level capacity to say 50, probably due to balancing purposes.

All in all, you really should heed the call. It may not be the call to duty, but it’s a call to go on a galaxy-spanning adventure of a lifetime and to combat ancient and evil threats along the way.

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3 thoughts on “A Rising Tide: Destiny and the Rise of Iron

  1. captainxena says:

    Great post! Have you ever posted on other gaming sites before?

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