My GIO 30/30- Day Twenty-Six

[As Read on GIO.]

[Titled: …Stays in Vegas]

Aka “Analyzing R6V2”

Since I’m kind of hoping Rainbow Six: Patriots follows in the footsteps of Rainbow Six Vegas (should Patriots ever release), I’m going to go ahead and use today’s blog as an excuse to do another brief talk about the series- this time the second game instead. It might not be free on Xbox Live as the other is, but it is not only one of my favorite tactical shooters, but an explosive journey that I would not miss for anything. Sure, I do have a few qualms about it, such as being unable to play this game as Logan, the protagonist of the previous one, however, this one does still incorporate the same basic mechanics as the first, and add some new ones, so it’s definitely fine in my book. Plus, it’s the multiplayer even more than the phenomenal story that carries this one farther than its predecessor could ever climb…

So, let’s talk a bit about the story here, as the gameplay is much the same as before… Remember though, here there be spoilers, so beware- you’ve been warned! First of all, while a sequel to the first R6V game, R6V2 does not in fact start off directly where R6V1 leaves off, but instead serves as a prequel to the events prior to the first game for a chapter or so, before transitioning to present times. I believe I may have failed to mention this in the first blog, but concurrent with the single player mode, there is a game mode called Terrorist Hunt, which is essential what is now Call of Duty’s Combat Training from Black Ops. You work through single player and multiplayer maps, hunting down and exterminating terrorists with or without two friends. The single player mode also features fully operational coop, where up to three of you can play at once, and tackle the entire campaign that way for extra achievements and trophies.Throughout every game mode is an advancement system as well as an editor for your cosmetics and upgrades.

While building upon the mutiplayer basis from before, players can now experience over ten new maps and two new modes, along with separate experience systems for weapons and characters. But anyway, back to the story… The important cast of characters is actually quite a bit larger than the previous game, and has expanded to involve no less than eight major characters- four of which comprise your squad, one of which is your mortal enemy, and the other three of which are support characters. The plot actually begins shortly before the evens of Rainbow Six 3, which is four games prior to this particular one, and follows Bishop (R6V2’s protagonist) and Gabriel Nowak, among other Rainbow characters, on a mission in France.

Like the Ghost Recon: Advanced Warfighter games, which also share a mostly Mexican and United States border setting, the game is now split into acts instead of simple chapters. Act II moves forward all the way to 2010, and shows Bishop and his crew hunting some Mexican chemical warfare coyotes alongside NSA operatives. After literally defusing a hostage situation, Bishop’s team follows an explosive laden van. All of this chaos is of course taking place once more inside Las Vegas, as the game’s name would suggest, and Act III opens with the team realizing that there is a chemical and physical threat. Sadly, the chemical weapon is detonated before they can infiltrate a command center, and many civilian lives are lost.

The strike force later finds one of the original coyotes they were after, who gives up the location to a second warhead and is shot for thanks as Act IV opens. The bomb is on an open monorail track, but the team is unable to catch up with enough time to safely disarm the thing, so in a true Dark Knight Rises fashion, they detonate it in an unpopulated area. Act V opens with the NSA tipping off the strike force that the terrorist are holed up in a penthouse, so they fast-rope into the area- losing one team member to a non-fatal sniper bullet, and Echo Team to an explosive ambush. Realizing the whole thing to be a set-up, the remaining team discovers a third bomb, rescues hostages and defuses the thing, and escapes in a helicopter.

Act VI stirs the pot a little bit, as it enters a new character into the equation- a balaclava clad NSA agent who assists Bishop on his way to a desert airship supposedly home to one of the bigger-name terrorists they are after. After arriving however, Bishop sees the NSA agent conversing with the terrorist later on, and then watches as he shoots the man. It is shortly thereafter revealed that Gabriel Nowak is the NSA agent, and has been leading the team into danger and mostly astray all along, and he detonates a nearby plane to cover his escape, while also knocking you unconscious. You awake with your allies finding you, and are given orders to stand down and not pursue Nowak. Naturally, you turn these down, and that’s where Act VII comes in. No more innocent lives will be lost, as Bishop vows…

Act VII opens with Bravo Team on its way to a Costa Rican villa, where Gabriel Nowak and a plethora of terrorists are holed up, a la the original Rainbow Six book. As Bishop heads in to confront Nowak, an assault helicopter shows up, and is thankfully shot down by a SAM turret. Trying to actually talk Gabriel down fails, and Bishop shoots the former Rainbow team member as his squad arrives, as the game thereafter ends…

For its pretty impacting campaign and awesome multilayer revolution, which shows some roots of what really took off later in the Call of Duty games, R6V2 has received some pretty good scores over the years, and is a very solid game. If you’ve enjoyed the first game or are looking for a new shooter series, that is something other than Uncharted, Battlefield, Halo, or Call of Duty- I can only heavily recommend Rainbow Six to you, with Vegas 2 at its head. I hope you have enjoyed this blog, and I’ll see you tomorrow as I begin the final countdown…

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