[As Read on GIO.]
[Titled: Breaking the Addiction]
Aka “Explaining what Makes CoD’s Multiplayer so Compelling”
I know I’d promised I wouldn’t harp too much on the series that is the basis of this blog, (did I?) but I feel that this blog is one that is long overdue and a well-thought out explanation that many could use. Bear in mind that this is merely based on opinion and behavior/thought I have observed in my years with the series, mostly of course catering to every game from Modern Warfare on. The entire basis of this blog is (ironically?) to provide a solid explanation as to why the majority of Call of Duty fans have enjoyed the more modern games, as well as the perks and other system setups. It’s as simple as that. I’ll begin by talking about the customization options available in the Modern Warfare series and Black Ops and World at War (series’).
One of the main reasons that people enjoy first person shooters such as Call of Duty, and also Battlefield, is because of the wide array of customizable options in the multiplayer modes. Sure, in Halo you can customize your character aesthetics, but you’re pretty limited for the most part in what you can do with your weapons. In Call of Duty, it’s just about the exact opposite. Character looks take a backseat, and the guns are the real show on the road. You can customize your loadout however you wish, add or remove attachments, color schemes, and perks to your guns, activate special abilities and perks for your character for everything from speed to reload time, and you can choose what kinds of equipment- tactical or lethal, you’d like to bring to the fight. Nearly everything you do to your weapons affects how well they perform, for better or worse, which adds a slight bit of strategy to approaching each combat situation as well, although you could get by with simply rushing in headfirst every time as well. All in all, there are plenty of customization options to unlock as you rank up, and for that reason, leveling up is my next point.
Le Level System (For Everything)
In Call of Duty games, there are literally levels for everything- and in the case of Prestige mode, there are levels for levels as well. Your character levels up with the more experience you gain, as in any normal multiplayer mode. Your weapons level up as you use them more often and become increasingly proficient with them, or complete more experience challenges with them. You can unlock new proficiency perks and attachments and color schemes for your weapons as they level up, and in a game like Modern Warfare 3, your level can increase to 80, and your weapons can increase to level 31 (primary) or 10 (secondary). Even your overall perks have certain levels that follow their challenges and times used, turning into the ‘Pro’ version after a little experience. I mean, everything has levels, and this is one of the most important reasons as to why the multiplayer is so addicting and easy to get into, not to mention fast-paced leveling up with only a little experience needed. My next and final topic is the matchmaking and maps themselves.
Call of Duty isn’t known for its expansive maps as much as it is for its close quarters skirmishes. Nearly every map in Battlefield and Halo is larger than even most of the bigger maps in a Call of Duty game. However, the maps in Call of Duty are often well thought up and put together, with perfect attention to detail, chokepoints, and spawns (unless you play MW3, in which case you spawn in front of and behind enemies constantly). Maps are usually small to medium in size, with even the largest in most cases (such as Outpost) being pretty tiny in comparison to other series’. I’ve come to the conclusion that it is the size of the maps in combination with the easy to level up experience system, and intense, fast-paced multiplayer mayhem that attracts the majority of people to matchmaking. Normally, in most Call of Duty games, at least three quarters of the maps are pretty good, with fan favorites often being voted on. For example, in Modern Warfare 3, the most popular maps are probably Terminal, Hardhat, Lockdown, Arkaden, and Mission or Village and Fallen. I mean, there are just a bunch of maps that cater to most play styles in different ways. Each map has a great vantage point, or several, from which to snipe the opposition. Each has deadly areas such as Mission’s dirt ramp and Terminal’s hallway of doom. There are just so many aspects that make CoD’s multiplayer successful, and this is one of them.
I think I’ve pretty much accomplished what I set out to do when I thought this blog up, so I’ll leave you guys in peace to either argue your own case as to why people enjoy most Call of Duty matches, or as to why they don’t (foul language, inappropriate slurs, maturity, etc.). Thanks and have an excellent day folks.